I have a bunch of multimaterials that are essentially the same material, but have to be different materials. One has radial brush. Another has a label. Etc.
But I keep needing to tweak the colors, so I named the colors, which links them. If someone knows how to sort the scene colors, I would love to know.
The problem I’m having is, on one material I’ll change the named color. Great, I’m satisfied with that. But I notice one of the materials seems off. So I go there, and notice I had changed the value or contrast on the Color Adjust node. As soon as I change that, BAM. All of the materials with that named color get updated to what I think is the previously used named color.
This seems like a bug to me, but I figured I should check with the community to see if there is a way around this.